Resident Evil 3 (Xbox One)
Remember Jill Valentine? Who doesn’t? The character that was based on the Japanese franchise, “Biohazard,” became a big hit in gaming in the late 1990s then came to life in the big screen with actress Milla Jovovich. In recent years, Resident Evil 3 was released along with the introduction of the Nemesis, a colossal, mutilated humanoid running on unprecedented AI. The Nemesis would hunt Valentine throughout the game, practically shooting and destroying anything and everything that comes between it and the game’s heroine.
Although game developer, Capcom, reportedly planned to introduce a new lead character to this remake, the makers eventually decided to adapt the original plot along with Valentine still trying to survive within Raccoon City and trying to escape it at the same time.
The plot takes place in 1998 with the game opening to clips of chaotic scenes happening within the city following an outbreak caused by the Umbrella Corporation and the release of the T-virus. A familiar plot for those familiar with the story only this time, Nemesis is also shown in a scene while being brought to life in one of the Umbrella Corporation’s facilities.
Graphics in high-definition is not the only leveled up feature in Resident Evil 3. Here are the other exciting possibilities to watch out for:
- Choice of single player or up to 4 players with the Resident Evil Resistance
- Go Masterminds Mode to be the enemy that hunts down other players and gain control over elite bioweapons such as the G-Birkin and Tyrant
- Switch from first-person to third-person point-of-view
- Engage with the character’s environment
Resident Evil & Monster Hunter still dominate Capcom’s best-sellers list
Zombie Splats & Palico Cats Capcom has updated its "Platinum List" depicting the veteran studio's best-selling title titles of all time — And despite several position swaps, the list's Top 20 remains completely dominated by two of the publisher's most consistent and loved franchises: Resident Evil and Monster Hunter. Various entries in the premier survival horror franchise take up a total of seven slots in the Top 20, spearheaded by 2017's Resident Evil 7: Biohazard at No.3, 2019's Resident Evil 2 at No.4, and 2009's Resident Evil 5 at No.6. The series' most recent entry, 2021's Resident Evil Village, sits at No.8 with an impressive 7.4 million total sales. For a franchise once considered niche, there's no denying Monster Hunter's incredible success. The fantasy franchise takes up an amazing nine slots in the Top 20, almost half of the entire premier league. 2021's Monster Hunter Rise sits proudly at No.2, while Monster Hunter World: Iceborne rocks 10 million sales at No.5. Of course, 2018's incredibly successful Monster Hunter World sits at No.1 with a still bewildering 18.6 million sales, cementing its position as the best-selling Capcom release of all time. 2023 will see the release of several new Capcom releases, with the highly anticipated Resident Evil 4 and Street Fighter 6 both expected to deliver sales gold for the publisher. Both of these titles have the potential to claim places within the Platinum List in time — with Capcom already expecting the nostalgic love for Resident Evil 4 to ensure last-minute success for the fiscal year. Regardless, Capcom is on a roll and It will be interesting to see the lay of the land for the studio as Gen 9 continues. The Top 20 of Capcom’s Platinum Titles list is as follows: 1. Monster Hunter: World (2018) 18.6m 2. Monster Hunter Rise (2021) 11.7m 3. Resident Evil 7: Biohazard (2017) 11.7m 4. Resident Evil 2 (2019) 11.2m 5. Monster Hunter World: Iceborne (2019) 10m 6. Resident Evil 5 (2009) 8.6m 7. Resident Evil 6 (2012) 8.6m 8. Resident Evil Village (2021) 7.4m 9. Street Fighter V (2016) 7.0m 10. Devil May Cry V (2019) 6.5m 11. Resident Evil 3 (2020) 4.6m 12. Street Fighter II (1992) 6.3m 13. Resident Evil 2 (1998) 4.96m 14. Monster Hunter Rise: Sunbreak (2022) 4.9m 15. Monster Hunter Freedom 3 (2010) 4.9m 16. Monster Hunter Generations Ultimate (2017) 4.3m 17. Monster Hunter Generations (2015) 4.3m 18. Monster Hunter 4 Ultimate (2014) 4.2m 19. Monster Hunter 4 (2013) 4.1m 20. Street Fighter II Turbo (1993) 4.1m The post Resident Evil & Monster Hunter still dominate Capcom’s best-sellers list appeared first on Destructoid.
What might be the next evolution for the Resident Evil franchise?
New Setting, New Threats, New Perspective Resident Evil 7 Biohazard was, in many respects, a soft reboot for Capcom’s long-standing series. While containing more than enough easter eggs and homages referencing older series entries, RE7 made a number of major formulaic changes which set it apart from its undead-starring brethren. Instead of blockbuster setpieces or sprawling zombie-infested level layouts, Resident Evil went back to the drawing board, placing the player in (what initially appears to be) an abandoned Louisiana mansion. Resident Evil 4 took the franchise to new highs. Unfortunately, Capcom saw this as a sign that they should reposition Resident Evil as (almost exclusively) an action, rather than horror, franchise. Throughout the later 2000s and early 2010s, Capcom plied the market with a seemingly never-ending slew of mediocre action-driven titles, such as The Umbrella Chronicles, The Mercenaries 3D, and Operation Racoon City. The mixed reception to said games, along with their less-than-stellar sales eventually made Capcom realize it was time for the franchise to go back to its roots. [caption id="attachment_360714" align="alignnone" width="1200"] Image via Capcom[/caption] Rediscovering A Successful Formula From the moment that the first reveal trailer, "Desolation", was shown live at E3 2016, Resident Evil 7: Biohazard clearly drew its line in the sand as being something new, yet familiar. It understood the crucial component behind any decent horror game: Fear. As so many horror films and games have proven over time, one of the best methods with which to pull this off is building tension. Capcom would later release Resident Evil 7’s "Beginning Hour" demo, a self-contained narrative experience that introduced the player to the decaying residential interiors as well as the frightfully malevolent forces they might find lurking within. The absence of combat here and the minimal number of game mechanics immediately invoked comparisons to Outlast. The photo-realistic capacity of the RE Engine, however, as well as the inclusion of VR support, allowed players to experience the world in new ways that neither Outlast nor prior Resident Evil titles had offered before. Rather than teaching the player to fear the enemies that would populate the world, Capcom ensured that, in RE7, players would come to fear the world itself. The full game would elaborate on this, of course. While weapons played a more obvious role, these were mainly as a means of escaping from, rather than outright eliminating, (at least at first,) the abominable Baker family. Here, players saw a return to the classic formula of running away from, as opposed to explicitly confronting, a powerful enemy. (Mr. X comes to mind…) This reinforced the utility of another re-emphasized mechanic, that being the gradual unlocking of new rooms, (including safe rooms). increasing the player’s ability to escape one or more pursuing enemies. [caption id="attachment_360715" align="alignnone" width="1200"] Image via Capcom[/caption] Finding the right balance... The response to Resident Evil 7 has been widely positive, with over 11.3 million total copies sold as of November 2022, and a 94% user review score on Steam. While Capcom initially expressed some disappointment at the game’s initial sales numbers during its Q1 2017 release window, (only garnering 3.5 million copies sold, as opposed to the company’s projection of four million,) the game continued to track consistently over the years, and has since become the fourth highest-earning Resident Evil game to date. (Behind Resident Evil 4, 5, and 6 respectively.) Resident Evil Village took careful note of its recent predecessors and modified the formula further, retaining Resident Evil 7’s first-person point-of-view, and its narrative beat of having the player finding themselves facing off against a family of adversaries, while also bringing back the more action-oriented direction of Resident Evil 4 and its subsequent sequels. It also focused more on maintaining a consistent cinematic-driven narrative throughout the experience. All while not losing a total grip on the fact that it was a horror game. (As anyone who played through the House Beneviento section can fervently attest.) While Resident Evil Village also brought back the role of common enemies, (something that Resident Evil 7 had largely disregarded,) the theme this time wasn’t zombies, but rather werewolves. When you have mostly vampires filling out the ensemble boss cast, it seems almost fitting to contrast that by having werewolves as common enemy types. Village felt like a natural amalgamation of many of the main series games that had come before, while still managing to put its own spin on many of said elements. [caption id="attachment_360716" align="alignnone" width="1200"] Image via Capcom[/caption] What's Next? When looking ahead at the future of the Resident Evil series, it is likely a safe bet that Capcom has Resident Evil 9 already well into production, although we’re probably still a few years away from a potential release. In an interview with IGN Japan, Resident Evil Village director Kento Kinoshita confirmed that the next iteration in the series would feature a new protagonist, rather than Ethan Winters or any related Winters characters, noting that: "the Shadows of Rose story [will] conclude the Winters family saga." So fans will likely have to take comfort from the resolution found in said Resident Evil Village DLC. Given the recent trajectory of Resident Evil games thematically and mechanically building upon their predecessors in notable ways, it will be curious to see what path Resident Evil 9 paves. With a new protagonist, and likely a new setting, (if recent games are anything to go by,) will this next upcoming sequel take the opportunity to perform another soft reboot of the series, or continue in the direction set by its two most recent main series predecessors? Only time will tell. The post What might be the next evolution for the Resident Evil franchise? appeared first on Destructoid.
This new Steam Workshop mod lets you play classic PS1 Resident Evil 2 in VR
Flatscreen to VR mods for Resident Evil games are no strangers to Ian's VR Corner. Thanks to the sterling work of modder Praydog, I've been able to play my way through both the Resident Evil 2 and Resident Evil 3 Remakes and I've had the pleasure of getting up close and personal with Lady D in Resident Evil Village VR way before the PSVR 2 version of the game was even announced.However, on this week's episode of Ian's VR Corner (or should that be Leon's VR Corner?), you can watch me time travel back to the 90s as I dive face first into an incredibly detailed VR recreation of the classic PS1 version of Resident Evil 2!Resident Evil 2: Source was originally made for the flat version of Half-Life 2. After Steam Workshop support was added to the free Half-Life 2 VR Mod recently, the mod's creator gave permission for it to be ported to VR and that's exactly what someone has done! To play the mod for yourself, all you'll need are a copy of the original Half-Life 2 and of course the free Half-Life 2 VR mod. Then you just have to subscribe to Resident Evil 2: Source VR mod in Steam Workshop and, next time you load up the Half-Live 2 VR mod, you'll find all the RE2: Source maps in the 'Workshop' menu on the main title screen. Read more